Sunday, June 8, 2025

Northwest pinball show - van halen returns

So I went to the show this year (it's been tough settling in from such a far move).  Thanks to the coordination of Iomoto (marco specialties) they were able to setup a shipment directly to the show.  When I moved the movers kept jumping the price (low balled a $5k moving fee over the phone, which became a $12k price for maybe 1/4 more stuff, to $22k once the movers had everything on 2 trucks.  We really had no choice but to start leaving things behind.  Ed Owens was kind enough to babysit Van halen and take it to shows in Chicago the past couple years.  He also managed to fix a bad boot image (it stopped booting correctly last I left it), as well as replace the model A raspberry pi with a pi zero.

The speakers Ed included were computer speakers which should have been loud enough, but with all the show noise you just couldn't hear anything (which is sort of the point of a music pin).  also because you can't hear the instructions at the beginning, I'm sure people didn't understand that you have to hit both flippers to choose a side.  While I was moving it out of the exhibition hall out to my vehicle, some random person actually said how much they enjoyed it.  I told him you missed half the fun because the sound wasn't loud enough.  Still, it felt great to hear a compliment from someone.

One of my first goals is to embed some good speakers towards the front of the machine (possibly also include a headphone jack in the front).  I also really want to simplify the connectors (perhaps two that make all the connections to the playfield).  Setting it up at a show with 10 random old bally connectors isn't ideal.  I'd also like to redo the backglass lighting, I think moving the led strips to the back of the box (like Stern does) will help a lot so the lights aren't oversaturating..

Sidenote: I'm also doing some part-time contract work for Fast Pinball.  I did a talk about a pogo pin fixture I designed at the show:

https://youtu.be/7OsVcr8222w




Tuesday, November 26, 2024

it's been a while...

So just a little over 2 years ago I moved across the country.  It's been me and my wife's dream for well over a decade to move out west.  Our original goal was to move to Portland, oregon but we could see it go downhill, and after covid hit and they decriminalized hard drugs it got REALLY bad.. So we ended up in Washington State.

I know you're probably thinking "Whaaat?! you moved away from the pinball capital of the world!".  Yea, I spent my first 48 years there and I was done and ready for something new.  I couldn't take another chilling winter in the midwest, nor could I retire there with the high property taxes.  Washington (specifically Seattle) has a TON of pinball.  Not that I venture into the city much, but even in the burbs there's lots of pinball (25 minutes away are 2 arcades within walking distance, and another two within a 10 minute drive).

So what games did I keep you might be wondering.  The plan was to keep CSI, rick and morty, and apollo13 (because they are all low volume games that would be hard to replace.  Ending up selling apollo last minute because the movers screwed us.  I had weird al on pre-order so that arrived about a year ago and I'm regretting it.  Not as fun as I thought it would be (I should know better about multimorphic games), and if I do sell I know I'll probably end up losing $3k if I'm lucky.  Then a few months ago I see someone within an hour away put up a space shuttle and space station up for sale so I snagged those.  The space station is pretty immaculate, and the space shuttle had a CPR playfield already installed (so even more immaculate).  It's a running joke with my friends because I owned a space shuttle for a decade, bought the CPR playfield and never got it installed (then bought the outside edge overlay and never got that installed either).  Now I have the space shuttle I always dreamed of thanks to the last owner.

So where does that leave homebrew?  I literally have a Den packed with 5 games now, so I need to get rid of Weird Al just to open up a slot.  Over the past few years there's been so many ideas popping in my head so I'm really itching to get back into it.  After seeing nearly 40 homebrew games at Expo (not physically but youtube walkthroughs) it's an exciting time for sure.

Monday, November 1, 2021

Pinball Expo 2021

 I try to blog about my experience at expo every year, and since there wasn't an in-person one last year it was quite overwhelming playing so much this year.

Led-zeppelin - met my expectations, which is to say it still felt like a very empty layout with very little to shoot at.  I almost can't believe they signed off on this game.  Not saying the rising spinner with a magnet isn't a cool toy, the engineer that made that happen clearly worked hard on it.  But the rest of it felt so phoned in.

Avengers - Played great, so many great ramps and loops shots, very tempted to buy one of these someday.

Godzilla - not crazy about the theme, but holy crap just when I thought Keith can't outdo himself on avengers, his next game is even better.  The loops shots, the magnet post, so many lanes that flow perfectly really reminded me of Bally skateball.

TMNT - Played decently, felt like it gave out multiball too easily.  Wasn't huge into TMNT as a kid, and as an adult it feels a little childish.

Stranger things - Didn't get to play this.  I'm surprised Stern didn't at least bring one of these considering it was released right before the pandemic hit (not hitting enough locations, and certainly not pinball shows) before most people got to play it.  Could I drive my lazy butt 50 miles to chicago to play one?  Sure, but I assumed I would get to play it eventually at expo.

Hot wheels - Played good, felt a little more street level (even though it had ramps).  Theme doesn't do much for me (even though I like cars, and played with them as a kid).

Homebrew

Ghost in the shell - Ed did some code cleanup, most notably updated graphics thanks to Jack Danger.  I'm a mild anime enthusiast (I had friends in high school that were huge into it), but I do really like Ed's layout.

Boys night out - This was an oddity.  Layout felt a little borrowed firepower II, but the thing to note the most was that as you played, you were literally editing a movie (clips of a boys night out).  This almost felt like a "choose your own adventure" mixed with laserdisc, but in pinball form.  I watched a little clip from twitch interviewing the designer, and he said his background is video producer so making a pinball is completely new to him

Sonic the hedgehog - This has been a long time coming.  I have watched so many of McSquid's streams wanting to play his game, and after finally flipping it I can say it met my expectation.  Flowed great, hearing all those sound effects hit all my nostalgic buttons.  The ramps felt so good, the 360 loop shooting the ball back around the orbit was neat to see.

So that leads back to where the hell is my project at?  Well life has gotten in the way this past year.  I've been very busy building mods which has turned into a great side business.  My wife's grandmother passed away early this year, my wife's parents made the decision then to sell their main house in illinois (they have a home down in florida), which meant every weekend driving down to help them pack, and now after a short break we're starting to spend money to fix our house up, and also pack things up so we can sell our house next spring.  We plan to move to the upper northwest which has been our dream for probably the past decade.  The timing just hasn't worked out, but now everything seems to be aligning and couldn't be a better time to do it.  None-the-less, I am selling off most of my pinball collection and only keeping 4 games (including van halen donated by Hugh).  I've even donated my 3d printed cabinet to someone local because it just makes more sense to rebuild it after the move rather than paying to move an empty cabinet.  Once I get settled (which may include some home improvements depending on where we end up), I will certainly be jumping back into my homebrew project.  Every time I play other homebrew games it always inspires me to want to jump back in.

 

Wednesday, February 10, 2021

stop... collaborate and listen

I'm typically meticulous with things I design, and I would like to put more detail into my assembly.  There's this new homebrewer I started watching.  He has no theme that I can tell yet, but what's interesting is he works for a game company.  He had no experience 3d modeling a few years ago, but now he's modeling in fusion360 like an expert.  He's also acquired a 3d printer, a CNC, he's spinning his own control boards.  But what really intrigues me is how detailed and organized he is with his model library.. which is pretty much all he's done on his first two streams, JUST reverse engineer the mechs he's using:

https://www.twitch.tv/surreal_7

This brings me to my point, libraries.  There obviously exists more 3d parts and assemblies than exists on pinballmakers.com.  Not everyone does the favor of uploading their files there, and I think it has to do with the tediousness of uploading to a wiki.  I don't place any blame on Jeremy Wilson, the fact that he EVEN put that website up (and kicks off spammers) is amazing.  Before then, it was all a bunch of homebrewers all modeling their stuff from scratch, maybe some stuff got shared on forums or slack groups if you asked.  I'd say the better thing to do is simply have an FTP site with folders (like you might have a library of parts for things you design), but then how easily do you give access to others that want to upload files?  How do you even police an FTP site?  What if someone overwrites a file? What if someone uploads a virus?  How do you verify the models that people are uploading are even accurate?  I don't have the answers, but I would think it could be something that could be worked out so the homebrew community could collaborate more (and not redo the same work).  I mean people upload sample YMML files so you don't have to code from scratch, why can't there be a say a standard williams cabinet with a blank starting playfield that has the standard ball trough, standard italian bottom, sling assemblies, flipper assemblies, and you can start modeling from there?  The other problem is which format do you use?  If you upload a solidworks file, great for solidworks users like me.. But fusion360 is free, and although solidworks 2020 seems to import ok, apparently 2021 does not.  So now do you make everyone that uploads solidworks files also save out Step files?  The other game changer recently announced at solidworks world this week is they plan to release a "maker license" mid-year for $99/year or $10/month.  If you haven't shopped around for software that might sound terrible (especially if you're use to using fusion for free), but when you realize that even the most basic solidworks license is $4,000  with a mandatory $1200 service plan (plus tax), PLUS if you want to stay current with the latest release you have to pay another $1000 every year, $99 suddenly looks REALLY appealing.  If you don't have a business, it really seems silly to pay for a professional license, but until this your only 2 options were:

1. Taking a class at a local college to get access to a student email address so you could get the $60/year license

2. Get an experimental aircraft membership for $45/year and get a free seat of solidworks (which isn't advertised, I only discovered it after someone posted in a 3d printing facebook page)

Now that fusion is deleting features (but allowing you to pay a small fee to keep them), solidworks finally looks appealing with this new tiered pricing.  I might be biased, but if you go to any website that has 3d models (Mcmaster Carr being the biggest one), you really only have 2 choices.. Download a dummy STEP/IGES file you can't do any editing on, or download a native solidworks file.  I have seen some websites RARELY support pro-engineer, but that seems to be dying.  The only reason a website would obviously support that is because the engineers designing whatever product they're selling is still using that program.


back to basics - simple flippers

So not only has Scott Danesi posted about using system 11 flipper mechs with EOS switches for doing your layout:

https://www.scottdanesi.com/?p=4173

But also this guy's page:

https://howtobuildapinballmachine.wordpress.com/tag/flippers


Now granted, this does not give you any control over flipper power, you can't have delayed gobble holes, but if you're JUST trying to get your playfield laid out I agree this is really the best way.  You don't have to deal with a computer booting, loading code, it's just direct power from switch to flipper.  I figure this will also eliminate any excuses.  There's no reason I can't wire up 3 flippers to my power supply

So even though I have flipper mechs (which I can use on my next project), I went ahead and bought three of these flipper assemblies, plus an auto plunger mech from pinball life (picking it up this friday).  The auto plunger exists on pinballmakers.com, however I noticed nobody has really modeled up a flipper mech so I'm probably going to do that and upload it.


Wednesday, January 27, 2021

Progress


 

So I've pixelated out my upper playfield because I'm not ready to reveal it, but I'm pretty happy and excited about it (I'll be even happier when I can flip it).  I had an idea that really ties in with this theme, but at the same time it's a very cool tight double orbit shot (this is going to double as the upper balcony).  I modeled it in visual pinball and it shoots just like I imagined it would.  Also because I have so much more vertical space my upper playfield can be much higher allowing for more to be seen underneath (I may even have a 2nd upper playfield if I come up with an idea).  Now THAT would be absolutely crazy.. Main playfield, 2 upper playfields and a lower playfield.  Hasn't been that many layers since Pinball Circus.

Although plastic ramps are easier to model / fabricate, I've modeled in a wireform ramp.  My copper rods arrive tomorrow, and I really want to see if I can come up with a fixture to form them (even if I have to 3d print a buck).

The reference flipper shot lines are already a huge help in figuring out where I can stick stuff.  I have a list of potential mechs I want to build (some old, some new), but now that I know where they can fit I think laying this out will go much easier now.



Tuesday, January 26, 2021

back to basics - fan layout

 So rather than just randomly sticking things on a playfield like my first attempt (which only got me painted into a corner), I figured I would do what I believe most pinball designers do which is draw lines from the tips of the flippers to shots where the ball would end up.  In order to optimize space not only have I eliminated the shooter lane, but I'm drawing a fan of what I believe is reasonable shots that shouldn't be overly tight.. and I can work backwards from there.  If I know a ball is projected to go in this direction, I can create whatever I want that shot to be whether it's a ramp, a target, a mech, etc.  I'm likely going to tweak this a bit because I know I'll also want some shots that can only be made by bouncing off something else but this at least gives me a good start.  With this sketch I have an orbit on each side, 6 shots in the middle (most of them likely ramps), and 4 close target shots.

 I'm very likely to have an upper right flipper just like my first layout, which will have it's own fan layout.