I mentioned in my last post that my mods take up most of my time, but it's paying for my hobby. 3rd wonkavator just sold and not only paid for the P3-roc, PD-16 and SW-16, but I have enough left to pickup a PD-LED now and start messing with RGB light shows when I get back into it. The lighting is probably what I'm most excited for. After seeing Scott Danesi use that light show software, I wanna start messing with it
http://docs.missionpinball.org/en/dev/tools/showcreator/index.html
Thursday, August 29, 2019
Monday, August 26, 2019
What's going on?
My mod business has really taken off. I keep saying I need to just pause so I can get other stuff done, but it's so hard to say no to money. One thing I did manage to fabricate was an electric leg leveler. Jack said on stream a few months ago "wouldn't be awesome to have legs that were electric?", so I was like "challenge accepted". Granted they aren't auto-leveling (yet), I did manage to build a working solution.. I am working with someone to make that second part a reality. If you want to see video, here's Jack at my house playing wonka showing them off:
https://youtu.be/fdcJ8ydXigY?t=5348
So I took the plunge, bought a PROC. If Hugh is reading this, I didn't pay full price. So I've had a PROC search term on ebay for a while now.. Some boards came up this morning.. some guy bought boards with the intent on making a homebrew, but he gave up.. Brand new boards never used. He also had a make offer button, so I of course made one. Well he accepted without offering a counter-offer. I got a P3-ROC and PD-16 (main board and 16 coil driverboard) for $160 (it retails for $260) so I'm already $100 off. He also had a SW-16 (16 switch inputs) for $27 ($45 retail) but didn't bother making an offer, just added it to my cart. So for $200 I have everything I need to get a game started-ish (I know I'll need at least another switch board, and an LED driver when I get to light shows), and I'll probably spend the $90 on the power supply just to ensure I don't blow up any boards.
So why the decision to go PROC and not continue with OPP? I think pretty much every person that has tried out OPP has realized it has it's limitations. It can't do video, I think one user complained about the lack of speed? I will have to say considering how cheap Hugh made his boards it's really incredible what he was able to achieve and it's still very usable if your game doesn't require any flashy graphics or animated GI light shows. In fact I still think there's a market for just a dumb board that requires no PC for laying out whitewood (which is sort of what OPP started as with a single chip). Just a 4-coil driverboard that takes in 48v, and drives a coil safely. One board would be flippers only (so it would fire full power then PWM at some default rate), and one board would be full on as long as the switch is activated (for things like ball troughs, slings, pop bumpers, VUKs). Perhaps that board has some logic too that keeps it full on for 2 seconds but shuts off if it doesn't deactivate (so coils don't burn up).
So what's the plan? Well I'm not getting to any homebrew until next year for sure. I also took the plunge and started an intro to electronics class at the same college I got my degree at. My work has started to take goals seriously, and I put that down at the beginning of the year so I pretty much had to enroll otherwise face the consequences of not getting my full end of year bonus. I'm actually happy I'm doing it. While I know enough about electronics to not be dangerous, I really want to learn how everything works. This class is intended to help me at work, but clearly this will come in handy in my pinball hobby.
https://youtu.be/fdcJ8ydXigY?t=5348
So I took the plunge, bought a PROC. If Hugh is reading this, I didn't pay full price. So I've had a PROC search term on ebay for a while now.. Some boards came up this morning.. some guy bought boards with the intent on making a homebrew, but he gave up.. Brand new boards never used. He also had a make offer button, so I of course made one. Well he accepted without offering a counter-offer. I got a P3-ROC and PD-16 (main board and 16 coil driverboard) for $160 (it retails for $260) so I'm already $100 off. He also had a SW-16 (16 switch inputs) for $27 ($45 retail) but didn't bother making an offer, just added it to my cart. So for $200 I have everything I need to get a game started-ish (I know I'll need at least another switch board, and an LED driver when I get to light shows), and I'll probably spend the $90 on the power supply just to ensure I don't blow up any boards.
So why the decision to go PROC and not continue with OPP? I think pretty much every person that has tried out OPP has realized it has it's limitations. It can't do video, I think one user complained about the lack of speed? I will have to say considering how cheap Hugh made his boards it's really incredible what he was able to achieve and it's still very usable if your game doesn't require any flashy graphics or animated GI light shows. In fact I still think there's a market for just a dumb board that requires no PC for laying out whitewood (which is sort of what OPP started as with a single chip). Just a 4-coil driverboard that takes in 48v, and drives a coil safely. One board would be flippers only (so it would fire full power then PWM at some default rate), and one board would be full on as long as the switch is activated (for things like ball troughs, slings, pop bumpers, VUKs). Perhaps that board has some logic too that keeps it full on for 2 seconds but shuts off if it doesn't deactivate (so coils don't burn up).
So what's the plan? Well I'm not getting to any homebrew until next year for sure. I also took the plunge and started an intro to electronics class at the same college I got my degree at. My work has started to take goals seriously, and I put that down at the beginning of the year so I pretty much had to enroll otherwise face the consequences of not getting my full end of year bonus. I'm actually happy I'm doing it. While I know enough about electronics to not be dangerous, I really want to learn how everything works. This class is intended to help me at work, but clearly this will come in handy in my pinball hobby.
Tuesday, January 29, 2019
Projection mapped playfield - someone did it!
So I blogged about this idea 5-1/2 years ago:
http://homebrewpinball.blogspot.com/2014/04/ben-heck-eliminate-bulbs.html
Well someone in Germany is working on a homebrew project and they are actually doing it! (and it works with glass on). check out this video:
https://diode.zone/videos/watch/dd039de1-e8e2-47c9-b761-6ca2092eb717
So a few things why this is amazing now that I see a proof of concept:
1. This makes a playfield VERY adaptable. I mean imagine you're doing a movie theme, say goonies. Well you could have the art be the jeep chase at the beginning of the movie, then the art changes to the attic looking for the chest, then it becomes the fratelli house, then it becomes the pipes, then it becomes the organ, etc. etc. Everyone complains how there's only so much playfield real estate, well that same real estate can morph into many layouts.
2. This potentially eliminates the need for art.. I mean if you're going to do everything white to get the best contrast (I assume a grey color like a movie screen is ideal), then you don't have to paint the playfield, you don't have to make custom art plastics.. You cut your playfield, cut your plastics, and all artwork is updated with code.
3. Potentially NO GI lighting or insert lighting. Imagine that, saving on all those bulb sockets, all that wiring, not having to carve out insert pockets, not worrying about inserts popping up overtime as the wood expands. One projector mounted above covers it all.
The ONLY drawback I see here is I suppose if the bulb burns out in the projector, the whole game sorta falls apart, but honestly lamps are getting better and it's not like you can't have a spare. Also I would imagine the projector has to be fairly rigidly mounted, and if this did go commercial there would have to be some sort of alignment by the user (like when you used to have to do alignment on light gun arcade games). You would probably have some sort of image with a dot in each corner representing a corner of the playfield, and you'd have to adjust the mount/zoom to make sure each dot is aligned into some mark on the playfield to ensure your image was centered correctly.
I hope this is not the last pinball we see doing this, it has a lot of potential.
http://homebrewpinball.blogspot.com/2014/04/ben-heck-eliminate-bulbs.html
Well someone in Germany is working on a homebrew project and they are actually doing it! (and it works with glass on). check out this video:
https://diode.zone/videos/watch/dd039de1-e8e2-47c9-b761-6ca2092eb717
So a few things why this is amazing now that I see a proof of concept:
1. This makes a playfield VERY adaptable. I mean imagine you're doing a movie theme, say goonies. Well you could have the art be the jeep chase at the beginning of the movie, then the art changes to the attic looking for the chest, then it becomes the fratelli house, then it becomes the pipes, then it becomes the organ, etc. etc. Everyone complains how there's only so much playfield real estate, well that same real estate can morph into many layouts.
2. This potentially eliminates the need for art.. I mean if you're going to do everything white to get the best contrast (I assume a grey color like a movie screen is ideal), then you don't have to paint the playfield, you don't have to make custom art plastics.. You cut your playfield, cut your plastics, and all artwork is updated with code.
3. Potentially NO GI lighting or insert lighting. Imagine that, saving on all those bulb sockets, all that wiring, not having to carve out insert pockets, not worrying about inserts popping up overtime as the wood expands. One projector mounted above covers it all.
The ONLY drawback I see here is I suppose if the bulb burns out in the projector, the whole game sorta falls apart, but honestly lamps are getting better and it's not like you can't have a spare. Also I would imagine the projector has to be fairly rigidly mounted, and if this did go commercial there would have to be some sort of alignment by the user (like when you used to have to do alignment on light gun arcade games). You would probably have some sort of image with a dot in each corner representing a corner of the playfield, and you'd have to adjust the mount/zoom to make sure each dot is aligned into some mark on the playfield to ensure your image was centered correctly.
I hope this is not the last pinball we see doing this, it has a lot of potential.
Friday, November 2, 2018
24-gage steel, bad choice
So I ordered some 24-gage (.025") galvanized steel. Doesn't seem to be a common size, but found a person on etsy selling 8"x 8" sheets for $1 each ($6 shipping). It's really stiff, I don't even have to build up a prototype to know it won't flex like I want it to (which means the ball will have to hit it pretty hard to register, which isn't what I want). Well at least the good news is that 28-gage is readily available at home depot in 12x12 sheets, or I can acquire a 24" x 48" sheet for $18 and pop out 672 parts at 2 cents each. Hopefully I can still re-use this metal for other parts in the future (ramp flaps, ramp side rails, short guides).
Tuesday, October 30, 2018
Next revision
Ok so I cost reduced it down even more by making better hardware choices and cheaper metal (I believe a thicker 26-gage galvanized sheet metal will be just fine). I didn't realize how expensive spring steel is (VERY), and stainless isn't that much better. They make pipe clip buttons out of galvanized steel so I know it has some springback. Also I had some 28-gage galvanized steel at work and although it's a bit on the thin side, it functions well. I already updated my 3d models, made some new 3d printed parts, and built a whole new assembly. It feels decent, the leverage arm is increased so the force to push down on the switch isn't bad at all:
So the new price per assembly? 59 cents in parts (not including labor) at prototype volumes. Before I go off and start having metal brackets waterjetted, I really want to test this out. I plan on making a life test rig to see how many cycles this can withstand before something breaks, or something gets bent where it stops contacting. I have 2 ways I can build this:
1. Get some U-channel (so the ball is guided), add the target on one side, and add a shooter lane auto launch mech at the other side. Only piece missing is a delay timer to keep firing over over. Luckily someone at work is an electrical engineer who recently built such a box to run some solenoids. Basically I just need something that will kick on 50vdc for about half a second to fire the coil, turn off for 3-5 seconds, repeat. This could get noisy however (I've seen pinball test rigs in person).
2. Start with a u-channel again, but this time mount it on top of a half circle, and connect it to a crank mech (sort of like a crib that rocks). If I made it say 2 feet long, there would be enough space for the ball to gain speed from gravity as it rocks back and forth. This is more mechanical, but then it would just be a geared motor running continously.
So the new price per assembly? 59 cents in parts (not including labor) at prototype volumes. Before I go off and start having metal brackets waterjetted, I really want to test this out. I plan on making a life test rig to see how many cycles this can withstand before something breaks, or something gets bent where it stops contacting. I have 2 ways I can build this:
1. Get some U-channel (so the ball is guided), add the target on one side, and add a shooter lane auto launch mech at the other side. Only piece missing is a delay timer to keep firing over over. Luckily someone at work is an electrical engineer who recently built such a box to run some solenoids. Basically I just need something that will kick on 50vdc for about half a second to fire the coil, turn off for 3-5 seconds, repeat. This could get noisy however (I've seen pinball test rigs in person).
2. Start with a u-channel again, but this time mount it on top of a half circle, and connect it to a crank mech (sort of like a crib that rocks). If I made it say 2 feet long, there would be enough space for the ball to gain speed from gravity as it rocks back and forth. This is more mechanical, but then it would just be a geared motor running continously.
Monday, October 29, 2018
super quick shipping :-0
So I ordered those switches yesterday, they were already in my mailbox today. I'm pretty sure there's an electronics store on ebay that's very close to the central post office in my area. So I went ahead and decided to adjust my standup target design and 3d print some parts (still needs some tweaks)
There's literally just a switch holder, the switch itself, a custom target face, a thin metal bracket (I made this one from galvanized metal but it needs to be spring steel), few screws, and a brass insert. I did a BOM cost estimate and including 3d printed parts I'm at around 80 cents for a complete assembly. The biggest cost drivers are the bracket and brass insert (I could possibly lower those prices if I bought in volume, not prototype quantities). In production quantities, I could totally see getting this down to about 50 cents per assembly which is a huge cost reduction over the $8 retail stand-up targets.
There's literally just a switch holder, the switch itself, a custom target face, a thin metal bracket (I made this one from galvanized metal but it needs to be spring steel), few screws, and a brass insert. I did a BOM cost estimate and including 3d printed parts I'm at around 80 cents for a complete assembly. The biggest cost drivers are the bracket and brass insert (I could possibly lower those prices if I bought in volume, not prototype quantities). In production quantities, I could totally see getting this down to about 50 cents per assembly which is a huge cost reduction over the $8 retail stand-up targets.
Sunday, October 28, 2018
homebrew isn't cheap
So one thing me and Hugh from OPP can definitely agree on is parts aren't cheap, and playfield BOM's can really get out of hand quickly. Individually parts don't seem expensive, but when you start adding them up (bulb sockets, any sub-assembly with coils) it can really add up. Honestly many homebrew guys ends up spending 2-3 times as much money making their own game than what it would cost a pinball manufacturer to build one (because of volume of parts). This is the reason why Hugh grabs populated playfields when he comes across them, the parts are worth more than the whole. I mean really look at any sub-assembly on pinball life. Each flipper assembly is $40, each sling assembly is $40, each drop target assembly is $50. And this isn't a knock against Terry, far from it. I think the idea that you can buy these assemblies is great for someone that doesn't want to scrounge parts from another game. If you look at all the parts, there's a lot of cost in there (both in formed metal, assembly, etc). Now it's not like Pinball life designed these and said "hey, that's the price". No, he effectively had existing parts reverse engineered, bought them in volume, and his employees build them up as needed. If you were to try to buy the individual parts and make them yourself, you'd actually spend more money than buying the assembly. Not that it makes much sense (less assembly, cheaper), but that's often how things work out.
When you see pinball manufacturers being conservative on mechs in the last 5-10 years, there's probably a good reason for that. Other than Stern, nobody really has the volume buying power. I think Stern is plagued by several overhead issues. They have a giant building (110,000 square feet) that has to be powered, lit, heated/cooled, insured, maintained. They have a TON of employees not only designing games but building them. Then there's the licensing, and not just the ones they do something with (buying a license for future use to make sure nobody else makes that game is money out the window). But just look at Beatles which is practically identical to Seawitch (add a magnet and a spinner which are mechs that already exist). Unlike Seawitch (with basic coding for rules and numerical scoring) it will have deep rules and full color LCD animations that need programming. Beyond that, it's rumored the Beatles license (including the measly 5 songs) cost them a million dollars. So if they plan on selling a total of 1,964 (we'll see how well it sells), that's really only an additional $500 amortized into each machine's BOM. I'm hearing numbers like $7500 for the bottom gold edition, $12.5k for the platinum edition, and $25k for the diamond edition (no extra features for upper tiers either) which is clearly a cash grab. You might say "oh well, if there's not much offered in higher tiers, clearly they will sell mostly gold editions and the higher tiers just won't sell". You'd be wrong. Not only are they screwing their customers, they are also screwing their distributors if what I'm hearing is true. Distributors have to buy packages.. IE if you want a few gold editions, you must also buy the higher tiers in order to get those. It'd be like if you were a car dealer that just wants base model camry's, but toyota won't sell you just base models. You MUST stock the high end camry's too.
So anyway, without sounding like a JPOP of re-inventing the wheel (he made things custom for the sake of being custom). In my case, I want to cost reduce parts to make pinball more affordable (not more expensive by requiring buyers to order a custom sheet of glass). Recently I started coming up with a concept to cost reduce standup targets. I'm still contemplating the best way to do it, but once I get a design I like I'm absolutely going to pursue getting them made. Whether it be just selling it to the homebrew community, or if a smaller pinball company likes the idea I'm happy to sell to whoever wants them. Now standup targets aren't terribly expensive (about $6 each), but again.. Start throwing a couple rows of 5-bank and you're quickly up to $60. There really isn't much to it, but because we are still using those antiquated brass leaf switches with tungsten contacts and fiberglass spacers they are still pricey. When I was deep in my homebrew projects, I felt strongly about replacing the leaf switches on the flipper buttons with tactile switches. It has a better feeling of that spring snap, and micro switches never need adjustment, plus today they are dirt cheap. I actually did a cost estimate (not including labor), and I could easily get the cost of a standup target to around $1 depending on if I cut brackets from aluminum channel or 3d printed a bracket (which is still low cost, but less labor).
Cherry switches are REALLY cheap if you know where to shop around. I bought some really tiny ones about a month ago to play around with that can handle 1A. Though they are so small that they are hard to design around. The holes themselves are like 1.8mm (which means you are really using tiny screws).
I recently made an order for some slightly larger ones rated at 5A that also include one of those roller wheels (which should help eliminate wear as the edge of the switch blade rubs against the back of the target).
When you see pinball manufacturers being conservative on mechs in the last 5-10 years, there's probably a good reason for that. Other than Stern, nobody really has the volume buying power. I think Stern is plagued by several overhead issues. They have a giant building (110,000 square feet) that has to be powered, lit, heated/cooled, insured, maintained. They have a TON of employees not only designing games but building them. Then there's the licensing, and not just the ones they do something with (buying a license for future use to make sure nobody else makes that game is money out the window). But just look at Beatles which is practically identical to Seawitch (add a magnet and a spinner which are mechs that already exist). Unlike Seawitch (with basic coding for rules and numerical scoring) it will have deep rules and full color LCD animations that need programming. Beyond that, it's rumored the Beatles license (including the measly 5 songs) cost them a million dollars. So if they plan on selling a total of 1,964 (we'll see how well it sells), that's really only an additional $500 amortized into each machine's BOM. I'm hearing numbers like $7500 for the bottom gold edition, $12.5k for the platinum edition, and $25k for the diamond edition (no extra features for upper tiers either) which is clearly a cash grab. You might say "oh well, if there's not much offered in higher tiers, clearly they will sell mostly gold editions and the higher tiers just won't sell". You'd be wrong. Not only are they screwing their customers, they are also screwing their distributors if what I'm hearing is true. Distributors have to buy packages.. IE if you want a few gold editions, you must also buy the higher tiers in order to get those. It'd be like if you were a car dealer that just wants base model camry's, but toyota won't sell you just base models. You MUST stock the high end camry's too.
So anyway, without sounding like a JPOP of re-inventing the wheel (he made things custom for the sake of being custom). In my case, I want to cost reduce parts to make pinball more affordable (not more expensive by requiring buyers to order a custom sheet of glass). Recently I started coming up with a concept to cost reduce standup targets. I'm still contemplating the best way to do it, but once I get a design I like I'm absolutely going to pursue getting them made. Whether it be just selling it to the homebrew community, or if a smaller pinball company likes the idea I'm happy to sell to whoever wants them. Now standup targets aren't terribly expensive (about $6 each), but again.. Start throwing a couple rows of 5-bank and you're quickly up to $60. There really isn't much to it, but because we are still using those antiquated brass leaf switches with tungsten contacts and fiberglass spacers they are still pricey. When I was deep in my homebrew projects, I felt strongly about replacing the leaf switches on the flipper buttons with tactile switches. It has a better feeling of that spring snap, and micro switches never need adjustment, plus today they are dirt cheap. I actually did a cost estimate (not including labor), and I could easily get the cost of a standup target to around $1 depending on if I cut brackets from aluminum channel or 3d printed a bracket (which is still low cost, but less labor).
Cherry switches are REALLY cheap if you know where to shop around. I bought some really tiny ones about a month ago to play around with that can handle 1A. Though they are so small that they are hard to design around. The holes themselves are like 1.8mm (which means you are really using tiny screws).
The difference in price? The first one can be bought for 50 cents each in quantity of 10 (US seller). If you're buying from China, 7 cents each. The second nicer switch is also 50 cents each in quantity 10 (US Seller), or 10 cents each if you order from China. Since I plan to use a bunch of these I ordered 10 from the US seller so I can get them quicker, and 20 switches from China where I don't care if they take 3-4 weeks to get here.
So I started looking at the $50 drop target assembly. You have a $10 coil, a $5 leaf switch, a bunch of zinc plated bent steel, it all starts to really add up. Coils are used everywhere in pinball because that's what they started to use to make flippers flip back in 1948 and they just kept using them. For things like flippers and slings, absolutely there's no other cost effective way that can get those to move quickly with a lot of torque. I see no reason why drop targets need to be so quick (other than coils are what have always been used because they were available). Even if they were half the speed of coils, you'd hardly notice the difference. Also coiled drop targets are really loud when a large bank of them reset. Whether that be individual inline banks, or a wide bank that is reset by a single coil because of the mechanism required to raise them all back up at the same time.
Now I believe the first pinball to use a servo (in the true sense of an off the shelf enclosed servo) is the blinder mech on the Data East Tommy (1994) followed by the turning head on Sega Frankenstein. One could argue the rotating head on party zone is a servo, but in reality it's a 12v motor attached to a gear reduction gearbox. So while it has properties of a servo, it's a motor and gearbox and not cheap by any means. It's unclear if the homer head in simpsons pinball party is servo based from the manual. However, it does seem like Stern has at least moved to cherry switches for their drop target banks (but still uses a coil to reset).
Looks like Pinball Life does sell a Stern 3-bank drop assembly, but it's not clear if it includes switches (and it's friggen expensive at $199!)
I mean if I had to estimate the cost of that assembly I'd say it probably costs about $20 in parts.
So where does that leave me? Well designing my own mech of course. I played around in solidworks this weekend on and off and came up with the mech below:
It consists of a custom 3d printed target, a custom 3d printed sleeve/bracket (which allows the cheap roller switch to be mounted), and a servo. The cheapest servo I could find on hobby king is $2.35:
So my BOM consists of:
$2.35 - servo
$.10 - cherry switch
$.04 - two screws for switch
$.08 - two screws to mount servo
$.10 - Target (cost of PLA to print)
$.26 - mounting bracket (cost of PLA to print)
$.10 - servo arm
-----------------------------
$3.03 per assembly
If we're doing math, that's approximately 16 times cheaper than an equivalent single drop target. What does that mean for homebrew? Well if it's robust enough (time will tell), it means if I'm only budgeting for 3 inline drop targets ($150), I can now put nearly 50 drop targets in my game for the same cost and not compromise the design because parts are too expensive.
Subscribe to:
Posts (Atom)






