3d printed a chunk of the lower third, attached my solenoid (kept tweaking the linkages) and I got pretty good action. Still not going to be able to make my own shafts but luckily I found a robot shop that sells 1/4" shafts in various lengths with a flat on one side, and just $3 each (those are on the way). So because I had some success, I'm continuing to creating a basic whitewood. While I tested the solenoid directly attached to playfield, I'm going to be making brackets so the positions will be repeatable. I have a stash of siderails (ironically I ordered a bunch of 1/4 x 1/2" ABS strips for another project that are the perfect size).
Pretty sure my ball trough is going to work, I have a concept for the shooter rod (placeholder at the moment). Pretty sure I know how I'm going to do slings as well.

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Already thinking ahead of other things I need for this to work including an accurate cabinet angle (I think a lot of scale pinballs tend to keep the same angle and the ball travels too fast). I'd like it to play as close to full scale as possible. Also because I'd like this to be a legitimate homebrew category that could possibly have tournament play, it needs the ability to nudge. There's an obvious issue with that as this being half scale even though you could install a tilt bob, I think it's going to be hard to scale your strength nudging the same with a much lighter game. What I was thinking of doing (especially since this is likely going to a tabletop game without legs like the 30's bar games) is mounting the back on a lazy susan so the whole machine pivots, and then the front can slide side to side but I put stoppers in the bearing so it can't rotate more than like 5 degrees either way (it will likely still need some sort of general nudge detection so you can only do it once every minute)
For my first whitewood I'm likely going to just get a full scale paper printout to mark all my cuts and holes, but I do have a used CNC machine in the garage I need to get setup that would make this far easier.
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