Wednesday, March 21, 2012

MGC


Sort of excited to be going this saturday.  Was thinking about going friday night too, but putting my dogs in a hotel, and myself in a hotel, for what.. 4-5 hours playing a tournament?  I figure a full saturday is more than enough time to play a bunch of games, visit some vendors, and call it a day.  I may go multiple days when the chicago expo comes around.  This is actually my first time going to this, though seeing videos of prior shows I sort of have an idea what I'm in for.
http://www.midwestgamingclassic.com


Sunday, March 11, 2012

3 pins in the house

Just picked up my lethal weapon pin yesterday, beautiful condition.  Got it from a guy that buys and sells pins, video games, jukeboxes (it's his living).  Lives on a retired farm, works out of his garage.  It's nice to finally buy a pin, and have nothing that needs to be repaired.  Just plug it in, and away you go with playing it.  The lineup is looking pretty nice.


Tuesday, February 28, 2012

gator is sold!

Just went out the door about 2 hours ago.  I find it odd I couldn't get rid of it for $200 just 3 months ago.  I list it now at the same price, I have people begging to buy it at that price.  Actually ended up getting a buyer that offered $250 for it, so with parts I at least broke even (possibly profited).  Odd story to that, I get an email from one guy, says he's emailing me in advance to make sure it's not sold yet, but the guy who's buying it can't email from work (blocked from craigslist).  Then I get an email from the buyer later on.. From Lincoln nebraska!  I'm like "woah man, that's a haul, you sure about this?".  Turns out he's friends with a pinball repair guy up in Racine, WI.. I guess he pays this guy to snatch up pinballs in the area, and 2-3 times a year he hauls them down in a trailer (he has family in NE).  Tells me this guy has only been in the hobby about 3 years, already has like 300 pinballs in his collection (that's a pin every 4 days!)  I not only don't fathom how you afford that, but where the hell do you store a collection like that?

Oh how it seems like just yesterday I bought it:
http://homebrewpinball.blogspot.com/2011/05/my-first-pinball-machine.html

Ho-hum, time to find a replacement :-)

Saturday, February 18, 2012

space shuttle sound fixed

I haven't had sound since I bought it.  My first guess was to replace the soundboard.  At least by doing that, I got really faint sound (like quieter than ipod headphones).  I thought maybe it was the CPU, maybe a volume adjustment pot?  So I finally got around to buying a new power supply recently, knowing that it's probably not a bad idea to replace that since the one in there looked like a cap leaked (new modern replacement power supply is also more efficient and reliable).  Taking the old powerboard out, I saw that there was also some black pins on the back, more proof that this thing was just not stable.  Get the new board mounted in, turn it on, low and behold my machine is screaming loud.  I was so happy at that moment, I had actually got something else working, and sound was half of the game.  I had guests over, so I could only play a quick game.  After they left, I went back down and played another 3 games.

I think my next step is figuring out why I have one section of general illlumination out. From what I've read on message boards, it's either a popped fuse (doesn't look that way), or the ground wire to that section is shorted (or possibly cut), so I'm going to prop up the playfield to see if I can find something obvious.  Once I get that figured out, mechanically it should be 100% working.  Then I just need to do my playfield swap and repaint the outer cabinet to make it look all pretty.

Wednesday, January 25, 2012

laundry list started

Ok, so it seems I've had no plan on how to get this project started, other than "Hey look, I can make flippers move with a car door actuator and a 12v battery".  As with any project, it can seem huge.. and impossible, and then discouraging.  Therefore, looking at this from an engineer's viewpoint, I need to break this into pieces or it'll never happen.

So here's my basic list.  Keep in mind I am figuring out ways to do these with existing components, and not necessarily existing components.

1. Flippers - this is the start of it all.  Since I've already proven a concept (just needs refinement with linkages), I will skip this step for now.

2. Pop bumpers - In theory, I could recreate one using 12v by replacing this solenoid with an actuator as well, but honestly I'm probably going to skip this for now.  Pop bumpers were invented in 1936, and it seems it's intention was to randomize the ball's path.  In a modern game, pop bumpers seem to serve 2 purposes:
 a. give a pause to gameplay.  I am not a fan of this, I like a game that just keeps going with a fast pace.  I want it to race my heart when I play.  If I absolutely MUST have a pause, then you should be skilled enough to use your flipper to hold the ball momentarily.
 b. filler - that's right, I believe a rushed pinball gets pop bumpers added because they are easy to impliment.  No logic needed, just place them on the playfield, add some power, and the built in switches will activate them when hit by the ball.
I find pop bumpers to be a waste of precious playfield space.

3. Score keeper - I would have no clue how to do this.  There is a giant grid of logic that goes on in a pinball, and since I don't intend on creating my own CPU (and neither does the average person), I'm going to have to go with something real simple.  Best I can come up with is a digital counter.  You know, those things for counting.  Like if your counting church antendees, sports game atendees?  Simple device, cheap ($5-$10)
http://www.amazon.com/GOGO-Electronic-Counter-Digital-Clicker/dp/B003WJ45EI
and good enough for adding.  Granted, it will only add by one (not 10's, or hundreds, or compute combos from completing targets), but for simplicity sake, it'll do for now.

4. targets - I will likely use an existing off the shelf target, but rather than it sending a switch signal to a CPU, it will simply add a point, and perhaps make a light activate (hitting it again would turn the light off).  Simple, but effective.

5. drop targets - I'm thinking some sort of spring load, where the ball un-clicks it from staying up (like a pen), and each one that drops has a metal strip on the bottom (which adds a point), and there's a bus bar on the bottom with gaps.  The metal strip on each drop target completes the circuit and would activate a servo which would reset all 3 targets.

6. ball lock - I'm thinking as long as I have a tunnel where balls can fall into, then add a switch where the 3rd ball would rest (switch needs to be activated for say 3 seconds), that will activate an actuator which moves a gate and releases all 3 balls.  I'm sure there is more to this than I'm realizing, but that's the general concept.

7. diverters = I like having randomness on ramps, so if I had a small servo that moves a gate, which can be activated by a switch on another ramp.

8. magnet save = this doesn't appear to be hard. electromagnets are simple and cheap, and can run off of 12v power supply.  Simply wire up to a button on the outside cabinet, and voila!  Only drawback is I'd have no logic for turning it off after use (and no reward system to activate), it would simply be on all the time.  Maybe have a random switch placed somewhere on the playfield that turns it on?

9. ball shooter lane - I would like to re-invent this a bit too.  I hate spring plungers, they seem so out of date.  I'm sure modern ones that use a switch simply have a solenoid to knock the ball up the ramp like a pool cue.  It would be neat to use some sort of air cannon to launch the ball.  I'm not sure I could get an air compressor to be quiet enough?  I could also possibly do it with some sort of magnetic propulsion:
http://en.wikipedia.org/wiki/Electromagnetic_propulsion

Think in terms of a coil gun (but not quite so explosive):


I would also like to see an aluminum channel used for this section so that there is little wear in this area (or at least it could be replaced if it did, rather than having a section of the playfield that's worn out.

10. playfield spinners - This shouldn't be hard to do with small motors. Just needs to be adjustable with lead screw to adjust for tolerances in play field wear.

11. slingshots - I don't necessarily like these either (very much like pop bumpers).  I've had games where it kept playing a game of badminton with my ball, back and forth.  Either this needs to be toned down, or maybe it should just be the spring of the rubber.

12. Outlane (side drain) - I would like to reinvent this a bit too.  Sometimes all the nudging in the world won't save your ball.  I would like to see an actuator right before the middle drain, and a tube that directs the ball back onto the playfield.  It would have to be timed JUST right, but it would give you one final chance to save your ball.

13. Playfield - Reading up on the Maraplay's new pin (spain)
http://www.pinballnews.com/games/newcanasta/index.html

I am REALLY digging the plexiglass over MDF wood.  The artwork remains protected underneath.  No playfield wear (just plastic wear, which could easily be polished without rubbing paint).  MDF is usually cheaper than Baltic wood, but would remain just as stiff.

14. Sound - ahh, the coup de grace.  Every game needs sound.  I've been racking my brain trying to figure out how I would want to do this.  The problem doesn't lie in playing sound with a switch.  I can (and have) bought little sound modules off ebay for $2 (shipped from china).  It's essentially the same thing they put in talking greeting cards.  Press a button to record, press another button to playback (record 10 seconds).  Not only does the sound quality suck by today's standards (crappy sample rate, crappy amp, crappy overall), but it's a single sound.  Imagine how repetitive a game would get if every time you hit a target, the same sound played back.  I needed a random sound generator.  Oh but how to do this?  Not as easy as I'd imagined.  The closest I came to building a circuit was using a 555 timer chip, and interrupting the built in timer to select a bank.  I'm not entirely sure how this circuit is built, but I know that's about the only way to do it with common components (not easy for the average user).  It would be nice if I could like hack a silly slammer (record my own sounds).  You know, those little plush things that make noises when you throw them at the ground:


Anyway, since I've yet to find a hack for this, I'm going to assume there's either no way (probably potted inside), or nobody has the desire to do so.

Well  I did find this today:
http://www.sparkfun.com/products/9715
For $50, it has an mp3 decoder, line-out, SD card reader, very low power consumption (3.3-5V at 45mah), and can playback 18 banks of sounds using pins.  Now for the great part, you don't have to manually select which bank you want to play, you can set it to random.
http://makerjam.com/mp3-trigger/random-trigger-function-for-the-mp3-trigger
Aha! exactly what I wanted!!  For an average pin, 18 sounds seems to be plenty!  I can just spread these sounds all over the playfield, hooked up to different switches.

If I wanted to get fancy and have specific types of sounds for areas (I.E. targets have laser sounds, ramps play various swooshing sounds, drain ball plays "you lost a ball!", or "oh no!"), I could buy one board for each of these fields.  $50 a pop isn't exactly thrifty, but again we are talking about simplicity (it's the price you pay).

Sunday, December 25, 2011

been a while..

Figured I'd should update anyone that might follow this.  What's happened in the last 2-3 months?

Well I had my first pinball meetup at gameworks, which I thought went fairly well.  Feels like running a club (or even getting one started) is going to be a tough battle.  Seems most pinball collector/players just wanna play and fix their own machines (though I do have an un-official invitation to go see a guy's 16 pin collection down in aurora in about 2 weeks).  I don't think most people really realize the benefit of a club.

I also acquired my 3rd pin, a williams jokerz!
So far I've replaced the pinball glass (tons of scratches), touched up the cabinet paint (lots of cracks), gave the playfield a nice cleaning, and had to already replace the display.  The original kept crapping out, so I spent the $150 to get a modern LCD version (less power, will last 20+ years).  I still have some general illumination issues to work out, and although I have general sound, there is no music (error shows up during diagnostics), but it's not the roms.

I've decided I'm going to fix my 1968 bally gator as good as I can (going to replace the solenoid coil on the 1st player 2nd reel score), see if that fixes the issue I'm having.  Come next spring, it's going to a garage sale and I'm getting what I can for it (which will probably be at a loss).  It's a bit disappointing considering I felt like I had to fight to get it at $150 (non-working), and yet I can't seem to even get $200 for it cleaned up, rubbers replaced, bulbs replaced, contacts cleaned, flipper coils replaced.  I don't regret buying it, as it was a small investment, and I learned a lot as my first pinball, but I'm probably going to stick to pins I REALLY like (hence why I am completely restoring my space shuttle).

On that note, I'm also setting aside a pinball fund.  This is money that's not part of any paychecks, this is stuff I sell, side work I do, etc.  I don't plan on buying a pin soon because I know if I do, it will make me not want to work on space shuttle.  My next step is to figure out why sound isn't amplified.  Could be a bad pot, could be a bad amp chip.  Once I get that working, I am probably going to do a complete playfield swap.  This scares me, but at the same time I couldn't think of a better pin to do it on.  It's a fairly simple playfield (only one ramp, not very layered), and I will be motivated to finish it.

So in the meantime, I will keep saving up ($550 so far), and someday maybe I can buy a pinball that doesn't already have issues.  Ideally (my dream) would be to own an earthshaker or black knight 2000.  I remember playing earthshaker for hours and hours at a local arcade about a mile from my house.  Black knight was at an arcade much further, but I went there a lot and I remember how much I loved the soundtrack.

Wednesday, October 5, 2011

space shuttle playfield reproduction

Well I bought one.. got on a waiting list months ago as soon as I realized they were in the works.  I also ordered new plastics for a mere $75 ($125 separately).  This pin is apparently notorious for very bad playfield wear, so I guess I shouldn't be so unhappy that mine is so wrecked.  It will soon be better than factory (they fixed a lot of the misprints and alignments williams neglected to fix).  Watch the vide of them printing it:


It's gonna be a LOT of work to transfer all the pieces to the new board, but I think it will be worth it.