So I've pixelated out my upper playfield because I'm not ready to reveal it, but I'm pretty happy and excited about it (I'll be even happier when I can flip it). I had an idea that really ties in with this theme, but at the same time it's a very cool tight double orbit shot (this is going to double as the upper balcony). I modeled it in visual pinball and it shoots just like I imagined it would. Also because I have so much more vertical space my upper playfield can be much higher allowing for more to be seen underneath (I may even have a 2nd upper playfield if I come up with an idea). Now THAT would be absolutely crazy.. Main playfield, 2 upper playfields and a lower playfield. Hasn't been that many layers since Pinball Circus.
Although plastic ramps are easier to model / fabricate, I've modeled in a wireform ramp. My copper rods arrive tomorrow, and I really want to see if I can come up with a fixture to form them (even if I have to 3d print a buck).
The reference flipper shot lines are already a huge help in figuring out where I can stick stuff. I have a list of potential mechs I want to build (some old, some new), but now that I know where they can fit I think laying this out will go much easier now.