I’m starting to realize just how empty my playfield looks. Sure by early solid state standards it’s
probably pretty good, but by today’s standards it looks empty.
Upper playfield – I intend to fill the back with some sort of target system
(ideally drop targets), but the concept is to have the back wall “My never”
song which will be a photo of heaven, and you’re banging on the front gates
trying to get in.
Bottom Playfield – I figured I would simply have targets towards the back,
maybe split them up with a loop around.
I might even throw a pop bumper centered towards the back. With such a short playfield that should play
some havoc.
Main playfield – Beyond a spinning record and a waterfall ramp it’s
still pretty barren. Speaking of the record, I have a change in the design. Rather than rehash the same old design (posts on a carosal), I'm going in a new direction. One thing I hate on a playfield is
staticness. When things are moving around,
or moving because you did something (hence why drop targets are more fun than
standing target). Hobbyists like to call
them bash toys, so I’m going to make just that.
The record will now be motorized, but then I’m going to add an arm like
it’s a real record player. When the ball hits it, the arm will
swing back and activate a switch, which will cue a record scratching noise, and then change the song playing on the
main playfield.
I need to figure out what I want under the playfield, there’s lots of
un-used space there. I also want to build some sort of 3d landscape on the right. I need to just print out a 2d layout and start sketching over it to get some ideas.
The VUK on the left waterslide ramp seems to have no point other than to play a sound and perhaps collect some points (and return the ball to the flippers), but there's no reason to put it there in the first place. For now, I'm going to connect the upper playfield to this ramp (sort of a black knight meets whitewater), but now I need some way of getting back up to the upper playfield other than ball launch (maybe this is where the VUK comes in). Also the waterslide ramp will have gates which have jump ropes on them. I've also added the state of texas on the right sling since that is where the band hails from.
Misc features: Apron is going to be a concert platform (wood flooring),
then some speakers pointed towards playfield.
I need to hide the 3 flipper buttons now that the playfield is dropping
2-3 inches. Oh yea, I’ve also decided I’m not going to switch flippers with
relays. In a public environment I might
worry about someone hitting 6 flippers at once, I think most people that will
play it will get it (plus half the fun is figuring out which button to hit, why
should I make it easy?)